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    Samsung x Wicked 2 – Marketing Gamification

    לקוח: Samsung

    שנה: 2026

    קטגוריה: Marketing Gamification

    הבריף:

    Samsung was looking for an experiential, creative, and attention-grabbing way to promote Wicked 2 – one that would draw people in, spark curiosity, and turn the campaign into an experience that was impossible to ignore.

    הפיצוח שלנו:

    We created a giant transparent bubble with a secret prize-filled box inside and placed it at BIG Glilot as an impossible-to-miss centerpiece. Participants were invited to guess the code, unlock the box, and win a prize, while curiosity, foot traffic, and buzz built around the activation.

    The result was a live, high-energy attraction with long lines, cameras, influencers, and ongoing interaction with the campaign.

    תמונות מהפרוייקט

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